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Chernobylite weapons
Chernobylite weapons









chernobylite weapons chernobylite weapons

This doesn't happen often so it's not a huge problem, but it is pretty annoying.Įnemy AI can occasionally behave inconsistently, which is annoying.Ĭhernobylite also doesn't allow you to hip-fire your weapons in combat, which strikes me as strange given how common that feature is in shooters these days. Enemy soldiers (albeit rarely) will sometimes manage to spot you through thick, tall bushes that usually keep you hidden from sight, but tend to walk right past killed or knocked out allies without raising an alarm. The main thing I didn't like about the game was how inconsistent the enemy AI can feel at times. While I think Chernobylite is a great game overall, it isn't without some problems.

Chernobylite weapons windows#

Source: Windows Central (Image credit: Source: Windows Central) The game's superb Russian voice acting (with subtitles) elevates the experience even more, so I highly recommend playing with that setting (the English voice acting is a bit goofy). It's not groundbreaking in any way, but there's enough of a narrative hook there to keep players invested. The story here is also pretty solid, featuring good dialogue, plenty of interesting decisions for the player to make, and several twists. I wish there were more instances where they were with you during your own missions - think the crew of the Aurora in Metro Exodus - but overall, I like what they bring to the experience in Chernobylite. Before setting out each day, you can also assign your companions to missions of their own to help keep your base stocked with essential resources. Decisions you make throughout the narrative have an impact on their relationship with you, too, and that's important to keep in mind since there are certain parts of the game where you need their help to succeed.

chernobylite weapons

Speaking of your companions, you can also chat with each of them to get to know more about their backstories (all of which are fleshed out well) and learn several helpful gameplay skills, such as better weapon damage, quieter movement, and more. Having moments of respite between each mission ensures that the game's moments of tension continually stand out, even after several hours. Even though it tonally contrasts with the rest of the gameplay quite sharply, I think that the contrast is precisely why it works. Overall, the base building side of the game isn't as fun as the missions out in The Zone are, but it does offer a relaxing way to unwind after Chernobylite's nerve-wracking expeditions and prepare for your next outing. This system allows you to improve how prepared and capable you are each time you embark on a new quest, which makes engaging with this side of the game feel rewarding. You can then use what you build to make weapons, weapon attachments, armor, ammo, and consumables like medkits for you and your companions to use during your daily missions.īase building offers a relaxing way to unwind after tense expeditions. To make the base suitable for Exclusion Zone living, you'll need to balance your base's comfort levels, power generation, air and radiation countermeasures, and food stores by constructing furniture, appliances, crafting stations, and more. Your base is where you and your allies live while looking for Tatyana, and while there, you can use the resources you've collected in the field to build and improve it. Also, as you explore The Zone and search for clues about what happened to your girlfriend Tatyana, it's also important to keep an eye out for resources that you can use to create various consumables as well as useful tools and workbenches back at your base. Hiding in thick vegetation as patrols or supernatural entities walk by only a few feet away is incredibly intense, and successfully managing to sneak past these enemies is thrilling. You can choose to neutralize these threats with your firearms (especially since shooting in Chernobylite is responsive and intuitive), but since ammo is generally scarce, it's often better to stealth your way through environments instead. As you go on missions, you'll come across hostile human soldiers and horrifying monsters that were created after the nuclear disaster - both of which are scary for different reasons. You're not always alone in Chernobylite, though, which is where the survival horror mechanics come into play.











Chernobylite weapons